Swordsmen and women are the lone warriors.
Preferring the curved or straight honed edge of a blade over any
other weapon available, they are both skilled and dangerous. The
swordsman prefer to use his accuracy and dexterity over brute
strength or magical aptitude, thus only a wily character that
embraces the true soul of swordplay will live long. The art of
fencing is perhaps their most important trait, large, immense
competitions are held almost daily around any group of
swordsment. Upon reaching their highest abilities, the swordsmen
step into the realm of a Highlander, one who walks the world a
master. There can only be a select number of Highlanders present
in Krynn at any one time, thus upon reaching this stage, they
battle almost continually to see who is the strongest and most
likely to be the victor when the armageddon comes.
Levels and their consequences:
Level |
Class Name |
Bonus (Cumulative) |
How to get there... |
Notes |
0-4 |
Trainee |
-1 Hit Value |
You are here.. |
-None- |
5-9 |
Fencer |
+1 attack dmg |
Advance in Levels |
-None- |
10-14 |
Swordsman |
-3 Hit Value |
Duel another Fencer or Swordsman |
The match is best of three, informal rules. |
15-20 |
Musketeer |
-2 dmg, +1 attack dmg |
Advance in Levels |
-None- |
21-> |
Highlander |
Blacksmithing ability |
Duel another Highlander. |
Enjoy, your the best. |
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Abilities:
Ability |
Level |
Effect |
Blocking Barrage |
2 |
-2 dmg when attacked by anything but a sword. |
Garaults Counter |
4 |
Ables the Swordsman to strike back for 1d4 upon an opponents miss, instantly. |
Triangular Basis |
6 |
+2 to Opponents Hit Value, -1 Hit Value |
Sweeping Steel |
8 |
+2 to all attacks, allows the swordsman to attack twice once per battle. |
Alexanders Wake |
10 |
A barrage of underhand and side sweeping attacks for 1d20dmg once per battle |
Gaulish Counter |
15 |
A modified Garaults Sweep, this dealing 1d8-1 dmg upon the opponents miss. |
Swordsmithing |
20 |
The swordsman can now modify his own blades for with a variety of values for a cost. |
Highlanders Advantage |
30 |
When facing anyone but another Highlander, the swordsman has the initiative. +3 Attack value, +2 Opponents Hit Value. |
Swordsmithing Chart of Values: 
Name |
Expense |
Modifying Trait |
Honing |
500gp |
+2 dmg to swords attack, inclusive of Garaults and the Gaulish Counter. |
Serrading |
750gp |
-1 to Hit Value, +1 dmg |
Folding |
1000gp |
+2 dmg, +2 Opponents Hit Value |
Magical Metalurgy |
2000gp |
+1d6 magic dmg when attacking |
Folding of the Flame |
2000gp |
Deals 1d6 fire damage when striking enemy |
Soul Melding |
3000gp |
Steals 1d6 life from opponent when striking. |
**All these modifiers can be applied to the same sword, however, when the swordsman buys a new sword, these must be bought again.**
-ToHS Productions-