-pic- Ranger's make up the least amount of the warrior and combatant pool. Utilizing a skill of sight and aiming along with a small amount of calculation, these arrow slingers can be very deadly. A Ranger has the ability to shoot arrows of various substance and effect while maintaining a more then safe distance from the enemy, thus ensuring their victory while the enemy can do little but be pegged by whatever flavor of shaft the archer would enjoy.
Levels and their consiquences:
| Level | Class Name | Bonus (Cumulative) | How to get there... | Notes |
| 0-4 | Hunter | -1 Ranged Hit Value | You are here.. | -None- |
| 5-9 | Marksman | +1 Ranged Attack, +3 wooden arrows/victory | Advance in Levels | -None- |
| 10-14 | Forester | +300gp/victory | Enter the Accuracy Contest.. | Only a referee or fellow Ranger can administer an Accuracy Contest. |
| 15-20 | Ranger | +3 Serraded Arrows/Victory (Cancels the wooden arrow bonus) | Advance in Levels | -None- |
| 21-> | Sniper | -2 Ranged Hit Value, +1 Ranged Attack | Win the annual Accuracy Tournement | Enjoy, your the best. |
Abilities:
| Ability | Level | Effect |
| Stealth | lvl 2 | +1 Opponents Hit Value |
| Increased Vision | lvl 4 | -1 Hit Value |
| Misdeminor Enchantment | lvl 6 | Confuses the Enemy for 1d4 rounds for 10mp |
| Serrading | lvl 8 | Gives all arrows +1 dmg ability. |
| Shafting | lvl 10 | Allows Ranger to Create Serraded Arrows for Half price. |
| Quick Draw | lvl 15 | Allows Ranger to Shoot twice per round. |
| Magical Concoction | lvl 20 | Allows Ranger to create Silver Arrow from Wooden for 1000gp |
| Sniper's Luck | lvl 30 | All arrows deal flame damage (1d6) next turn, +1 attack value |