Magic of Krynn

Minor Spells

Name

Mage/Priest Lvl

Mp

Class

Type

Effect

Magic Missile

- 5mp All Magic 1d10dmg

Firebolt

5

10mp

All

Fire

1d12dmg

Thunder Shock

8

16mp

M

Thunder

2d8dmg

Water Of Life

7

10mp

P

Water

2d6 Healed

Water Of Wrath

12

20mp

P

Water

1d20dmg

Firewind

10

20mp

All

Fire

1d20dmg

Darkswarm

12

25mp

M, Evil

Shadow

3d8dmg

Magnificent Growth

5

15mp

All

X

Blocks one physical attack

Omnipresent Mind

6

10mp

All

X

-3 casting value for next 1d4 rounds

Harden

7

5mp

All

X

-3 dmg for next 1d4 rounds

Anti-Magic Blast

10

15mp

All

X

Clears all present minor magical effects in play

Median Spells

  Name Mage/Preist Lvl Mp Class Type Effect
Wild Growth 13 15mp All Nature Builds an armor of plants around the caster, making all attacks -3 dmg until the completion of the battle.
Flame Ball 15 30mp M Fire 2d20dmg + 1d6 burning dmg/round (Until end of combat)
Divine Wind 15 25mp P Magic Heals 1d20 Hp + 1d6hp for the next 1d4 rounds.
Hell Ivy 17 35mp P Nature Deals 1d20 dmg to enemy, plus paralyzes them for 1d4 rounds.
Summon Swarm 20 40mp Any Summon Summons 1d4 Killer Bees for 4 rounds.
Life Line 23 40mp P Magic Removes any negative effects and heals 3d8hp.
Energy Whip 23 50mp Any Magic Steals 3d8hp from enemy and gives it to the caster.
Lightning Swarm 21 35mp M Thunder 3d10dmg + 1d6 electroshock next turn
Sleeping Powder 25 45mp All Magic Makes the opponent sleep for 1d6 rounds. (- mag dmg reduces the round #)
Ivory Lightning 26 40mp P Thunder 3d12dmg + 1d6 electric next turn.
Eye for an Eye 27 35mp M Magic Your opponents last attack does equal damage to him as well as you.
Fire Storm 25 45mp M Fire Summons a swirling cloud of fire around your opponent for 1d4 rounds dealing out 1d20dmg each turn.
Watery Nature 25 45mp P Water Summons an Elemental of Water to aide in your battles for 1d6 turns.