Mages utilize the mystic arcane arts of Krynn. Deriving their power from the three Moons, Lunitari, Solinari, and Nuitrari, the orders of the white, black, and red mages weild an incredible amount of power upon the planes of Krynn. However, there are many sides to the mage, but where they lack the ability to take hits and deal out real physical damage, comes their incredible command of the worldy ether.

Levels and their consiquences:

Level Class Name Bonus (Cumulative) How to get there... Notes
0-4 Mageling -1 mag dmg You are here.. -None-
5-9 Apprentice -1 Casting Value Advance in Levels You have to find a true Mage (lvl 10 and above) to apprentice under.
10-20 Mage Greygem of Fire Have the Test Administered Only a conclave member can administer the test.
21-29 Alchemist Mage -3 Casting Value, -2 mag dmg Advance in Levels -None-
30+ Archmage Creative control over your spells Be elected to the Mage's Conclave Enjoy, your the best.

Abilities:

Ability Level Effect
Chanting lvl 2 -1 Casting Value
Warding lvl 4 -1 Dmg from One Magical Circle
Concentration lvl 6 -1 Casting Value, +1 Mag Value
Psionic Burst lvl 8 Leeches 1d20 life from Opponent
LodeStoning lvl 10 Allows Mage to create a crystal from any minor spell for 2500gp
Spell Craft lvl 15 Allow Mage to create any Minor magical spell for 2000gp
Advanced Spell Craft lvl 20 Allows Mages to create any Median Spell for 4000gp
Archmage's Concentration lvl 30 Allows ArchMage to create any Major Spell for 6000gp