Knights are the backbone of any army and the forearm of any mercinary group. Knights make up the general populous of Krynn as the ability to use sword or lance is not exactly rare, but the ability to use it well is as rare as anything you could think of. These brutes tend to run a bit thick in the head, but more then make up for it in battle skill and the strength to cleave a vallenwood in half.

Levels and their consiquences:

Level Class Name Bonus (Cumulative) How to get there... Notes
0-4 Foot Soldier -1 Hit Value You are here.. -None-
5-9 Squire +2 Attack Value Become the Squire to a Knight -None-
10-14 Knight of the Sword -2 Hit Value, +3 Attack Value Take the Quest of Courage. -None-
15-20 Knight of the Crown Blacksmithing Ability Advance in Levels -None-
21-> Knight of the Rose A horse. Fight another KotR for a spot. Enjoy, your the best.

Abilities:

Name Level Effect
Sheildsmanship lvl 2 Ables Knight to use a sheild
Grappling lvl 4 -1 dmg
Swordsmanship lvl 6 +2 dmg dealt
Taunting lvl 8 +2 Opponents Casting Value
Riding lvl 15 Allows Knight to own and ride a horse in battle
Blacksmithing lvl 20 Allows a Knight to forge his own weaponry.