Information
for Fenix


Name: Fenix
Class: Templar (Mage) (-1 Casting Value, -1 mag dmg)
Level: 17
Race: Protoss (+1 Attack Value)
Alignment: Evil
Hp: 44
Mp: 61
Weapon: Emerald Staff of Enlightenment (1d12 dmg, All Spells Cost 5 less mp)
Armor: Robes of the Magi (-1 dmg, -2 mag dmg, All Spells Cost 5 less mp)
Spells: Magic Missile (1d10 dmg, 5mp), FireBolt (1d12 dmg, 10mp), Magnificent Growth (Blocks one physical attack, 15 mp), Omnipresent mind (10mp, -3 casting value for next 1d4 rounds), Harden (5mp, -3 dmg for next 1d4 rounds), Thundershock (16mp, 2d8 dmg), Firewind (20mp, 1d20 dmg), Anti-Magic Blast (15mp, Clears all minor magical effects in play), DarkSwarm (25mp, 3d8 dmg), Wild Growth (30mp, Builds plant armor, makes attacks -3dmg untill battle completion), FlameBall (30mp, 2d20 dmg + 1d6 burn dmg/round (until end of combat), Hell Ivy (Deals 1d20 dmg to enemy, plus paralyzes them for 1d4 rounds for 35mp).
Items:Gray gem of fire (Casts FireBolt one time during combat for free)
Ability: -Psi-Blade Assault (1d10 dmg), Sheild Regeneration (1d6 hp healed), Cloaking (+3 Opponents Hit Value, -2 dmg), Hallucination (Dizzies Opponent for 1d4 turns for 15mp), Feedback (deals 1 dmg for every 3mp spent), Disruptor Web (stops all ranged attacks for 1d6rnds for 5mp)
Gold: 1250gp
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